using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum PACKET_EXE
{
    PACKET_EXE_ERROR = 0,
    PACKET_EXE_BREAK,
    PACKET_EXE_CONTINUE,
    PACKET_EXE_NOTREMOVE,
    PACKET_EXE_NOTREMOVE_ERROR,
}

public interface Ipacket
{
    uint Execute(PacketDistributed packet);
}